top of page
Who is Jamie Wind Whitmarsh?
I'm Jamie - the guy in the photo (in case you were distracted by the super-cute cat).
Video game music was my first musical love. I spent dozens of hours each week from middle school through high school writing music using Noteworthy Composer. Throughout my career I have taught at multiple universities, performed professionally, engineered albums, managed a non-profit, conducted, and so much more - all of which has honed the skills I bring to game audio.
I LOVE writing in a wide variety of styles, and I strive with each soundtrack to bring something special and memorable to your game.
Mario (left), Black Swamp Tambourine (middle),
Jamie Wind Whitmarsh (right)
I have access to phenomenal live musicians (clarinet, flute, oboe, horn, trumpet, piano, violin, cello, etc.) in addition to my extensive personal instrument collection (guitar, bass, drum set, steel pan, marimba, vibraphone, tuned pipes, all orchestral percussion, various percussion toys, too many ocarinas, and more) and the recording skills/equipment to incorporate them seamlessly with virtual instruments, synthesizers, and sample work.
Unrelated, but aren't these background gradient strips pretty fun?
Although I am a fun person (except when hangry), I am serious about my work. I care about producing high-quality audio that elevates games, and am skilled at working quickly when needed. I rent an office in Oklahoma City, where I do all of my composition, sound design, production, implementation, and virtual meetings. At home, I have an upstairs suite dedicated to recording. Please reach out and we can start a conversation - even if you'd just like to say "Hey!"
I've included a bit of information in list-form below, so you can easily see what I've been up to. Many items are clickable, taking you to an example of what my career has been.
Much love,
Jamie Wind Whitmarsh
Bowser (left) and Mario (right)
Note which one is aware where to look and which one isn't...
Credits
Elowen's Light - Sweet and Power Sauce Studios (in progress, prototype released June '22)
custom music, custom SFX, implementation
Scrap Guilds - Attack Wagon Games (in progress, Alpha coming soon!)
custom music, custom SFX, implementation
Attack Wagon Arcade - Attack Wagon Games (closed Beta)
custom music, sound design
Two Fold - Folding Mirror Studios (prototype released January '22)
custom music, custom SFX, implementation, producing, level design
You're Welcome At Our Table! - Global Game Jam '22
custom music
Dance Dance Retro - Lowrezjam '21
custom music, track 6 BO55A NOV4
Space Disgrace - Lowrezjam '21
custom music
Hungry Hamster Mega Maze - Lowrezjam '21
custom music, custom art, level design, game design
Plexarium - Parrott Studios (2017)
custom music
Training
Studied composition with Edward Knight, Lendell Black, Kris Maloy, Ladislav Kubik,
Mark Wingate, Ellen Taaffe Zwilich, and arranging with Roland Barrett
BM Music Composition/Percussion Performance '11 - Oklahoma City University
MM Music Theory and Music Composition '14 - Florida State University
DMA Percussion Performance '21 - University of Oklahoma
Composition Experience
Two decades of experience writing, arranging, and producing music
Experience writing quickly (Game Jams)
Catalogue of over 100 original compositions for the concert hall
50+ original compositions for steel band
Dozens of arrangements for marching band
Audio Production Experience
Music for all original video game and film scores
2020 - Kate Bass "Quarantine" - mixing and mastering
2021 - Ryan Beach "Insights" - recording, editing, mixing
2014 - Garnet House Productions "Florida State University Percussion Ensemble: Volume 3: - recording
Awards
2022 American Prize in Music Composition - Finalist
2018 48 Hour Film Project, OKC - Best Music
2014 Music Teachers National Association Composition Competition - National Winner
2012 Percussive Arts Society International Composition Competition - second place
2011 Percussive Arts Society International Composition Competition - first place
bottom of page